Pages: [1] |
1. copyskills command - in Test Server Feedback [original thread]
I got that it was temporarily unavailable for one of my toons, haven't tried it on this or another one yet...
- by Razzack Chronos - at 2015.04.07 00:45:02
|
2. something maybe to consider? - in Test Server Feedback [original thread]
It might be a better idea to maybe just allow people to skip the level V training, so if they train a skill to IV, they can automatically upgrade it to level V so they at least have to do some training instead of just putting everything to V. Eit...
- by Razzack Chronos - at 2013.10.05 22:45:00
|
3. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Suicide ganking in high sec is currently too easy. Risk/Potential reward or Risk/Shiny KM is too great. You can pay little to kill a lot and that is the issue I have with it. This is seen with countless mining barge/exhumer kills, freighter kills...
- by Razzack Chronos - at 2013.09.02 15:01:00
|
4. Mining revolution - in Player Features and Ideas Discussion [original thread]
I personally, don't think mining should be changed at all. My main pilot is an industry toon, mining, refining and building and even though isk/h is low compared to other tasks in the game, it is relatively safe and mining afaik has an issue with ...
- by Razzack Chronos - at 2013.09.02 14:45:00
|
5. Making EVE Drop down menus work better - in Player Features and Ideas Discussion [original thread]
Why not just set up your overview correctly? I have multiple travel tabs, multiple ally tabs (One with standings, one without for example), enemies tabs etc, etc. All with differences to suite my needs, so what your saying applies to the travel ta...
- by Razzack Chronos - at 2013.09.02 14:33:00
|
6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
The ability to 'tune' your local channel, to any systems local within x amount of jumps based on skill Y. 'Communications Relay Skill - 3x' Allows the tuning of local to a different system. No skill range: Current System. Range per level: + x li...
- by Razzack Chronos - at 2013.08.27 21:25:00
|
7. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
EMP module for capitals. 50km range, depletes shields and capacitor of all ships, stops recharge and offlines all modules of all ships for 2 minutes.
- by Razzack Chronos - at 2013.08.27 20:53:00
|
8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Your pilot needs to be managed for real, feed them, make them drink. BIO in game while you bio AFK. The all new EVE experience! EDIT: Take away the jokebox! Oh... nevermind :'(
- by Razzack Chronos - at 2013.08.27 18:59:00
|
9. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
A blue safety option that makes it so the pilot and their ship are invulnerable in any security space, be it wormhole, null, low or high.
- by Razzack Chronos - at 2013.08.27 18:42:00
|
10. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make it so you can't warp through orbitals (Like planets) so you have to bookmark around objects.
- by Razzack Chronos - at 2013.08.27 18:32:00
|
11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
If enough people jump through a gate, the gate breaks and goes into maintenance mode for 12 hours.
- by Razzack Chronos - at 2013.08.27 17:18:00
|
12. advanced personal wallet - in Player Features and Ideas Discussion [original thread]
I support this idea. I love to be organized, having different wallet divisions will help me accomplish this a lot easier as well as help me budget. It would be great (although a little more work on the Dev's part) if we could select certain payme...
- by Razzack Chronos - at 2013.08.25 11:28:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |